Myths' Valley
Purpose-driven 3D narrative game · Tripothon S1 game track (Tripo AI)
A life and exploration game set in Bom Jesus dos Pobres, a fishing village in Bahia’s Recôncavo, in 1887. Its purpose is to popularize Brazilian mythology and dive into Brazil’s Northeast, with local speech, cordel poetry and customs, while portraying different faiths and religious syncretism. Two games, one 2D and one 3D, made by three people in 16 days.
Overview
Workstreams
- Brazilian mythology, cordel poetry and northeastern speech
- 525 commits across three repositories and 94,000 lines of GDScript
- 261 3D models generated with AI in Tripo
- Godot 4, Tripo, ElevenLabs and versions in 3 languages
My role: systems and rules. I built most of the 2D version and brought saving, inventory, quests, almanac and talents into the 3D valley, and worked on the campaign, stamina, interactions and test gates.
Achievements
Award2026
1st place in the Tripo AI national hackathon
With the Myths' Valley project, winning US$4,000 and a spot in the global competition
In pictures
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Who was involved
- Matheus ChéSystems and rules250 commits
- Ramon SantosAuthor and director230 commits
- Renato LealWorld and gameplay27 commits
Other projects
Space Mining Challenge
Official SPMC website · a challenge by Leka Hattori and Instituto IDESI
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